Difference between revisions of "East Panels of 2012"

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{{panelentry|Metacritic's Standardization Problem (And How To Fix It)|Arachnid Theatre|11:30am - 12:30pm|Metacritic has been criticized for a lot of things over the years, but one of its biggest problems is how it tries to standardize different scores from different outlets. An 85/100 from a site with tough grading standards is very different from an 8.5/10 from a site that gives good scores out like candy, and both scores are extremely different from a “B” grade from a site that doesn’t even use numeric scoring. Yet each of these scores becomes a simple “85” in MetaCritic’s calculus.This presentation will lay out a new system, dubbed “Percentwise,” which converts scores using a percentile rating based around how outlets actually distribute their own scores across the entire scale. Under the Percentwise system, a game is judged based on an outlet’s actual average review score, rather than what that outlet says should mean “average.” Under the Percentwise system, 50% really is the middle-of-the-road!}}
 
{{panelentry|Metacritic's Standardization Problem (And How To Fix It)|Arachnid Theatre|11:30am - 12:30pm|Metacritic has been criticized for a lot of things over the years, but one of its biggest problems is how it tries to standardize different scores from different outlets. An 85/100 from a site with tough grading standards is very different from an 8.5/10 from a site that gives good scores out like candy, and both scores are extremely different from a “B” grade from a site that doesn’t even use numeric scoring. Yet each of these scores becomes a simple “85” in MetaCritic’s calculus.This presentation will lay out a new system, dubbed “Percentwise,” which converts scores using a percentile rating based around how outlets actually distribute their own scores across the entire scale. Under the Percentwise system, a game is judged based on an outlet’s actual average review score, rather than what that outlet says should mean “average.” Under the Percentwise system, 50% really is the middle-of-the-road!}}
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Latest revision as of 10:43, 14 October 2012

CommunityLogo trans.pngINCOMING CONTENT! We're currently adding information from PAX East 2012, so not everything will be complete.




The following is a list of panels for PAX East 2012.


Friday

Nintendo World Report Connectivity Jeopardy Live!
Theater: Arachnid Theatre
Date/Time: 10am - 11am
Description: Have you ever wanted Jeopardy to be Nintendo/video game-focused? Then come and check out a modified Jeopardy-style round hosted by the staff of Nintendo World Report. If you're lucky, you could even be a contestant and win prizes! Oh yes, there will be prizes. With topics testing your knowledge of everything from the release date of Ocarina of Time to the amount of games released for the Virtual Boy, it is a panel worth checking out.



Talkin' 'bout My (Content) Generation
Theater: Naga Theatre
Date/Time: 10am - 11am
Description: It's not just Doom and Halo maps anymore. The Rock Band Network and the many other user-generated content platforms out there have built up a whole world of dedicated gamers producing and selling high-quality content right inside games. Not only does user-generated content keep games alive even longer, it can make rock stars out of die hard fans. And while it's not easy being )or working with) rock stars, the crazy idea and crazy people behind the Network have changed what user-generated content can be, (and not just for rhythm gaming. Join Rock Band Network authors and some Harmonix staff as they look back at over two years of content and discuss the lessons they've learned, the hurdles they've faced, and what it all means for bringing more user generated content to even more games.



Storytime with Jordan Mechner (aka the PAX East Keynote!)
Theater: Main Theatre
Date/Time: 10:30am - 11:30am
Description: Jordan Mechner began his game making career in a college dorm room building the seminal 80s hits Prince of Persia and Karateka. He revisited Prince of Persia decades later as a AAA title and a blockbuster summer film, and this year will return to his indie roots with a remake of Karateka. In this session, Jordan will reflect on a lifetime of entertainment industry experiences, from having his dad score his first game to collaborating with Jerry Bruckheimer to the 20 years in between.



Online Gaming Communities and 'Real Life' Relationships
Theater: Cat Theatre
Date/Time: 10:30am - 11:30am
Description: Are you a member of one or more online gaming/website communities? Perhaps the friendships and relationships you've formed online have made their way into your everyday "real life". You are certainly not alone. We will discuss the communities we have created and support, and how they help to form and impact real life relationships for games of all types. This popular panel from the past 2 years at PAX and PAX East makes a triumphant return with all new panelists.



Massachusetts: The Play State
Theater: Wyvern Theatre
Date/Time: 10:30am - 11:30am
Description: Massachusetts is getting in the game! Over the past year, dozens of stories online, in print and on the air have elevated the Commonwealth's visibility within the game industry. Why has the state's game industry attracted such attention? What's going on in Massachusetts? What is the state of the state as it relates to the game industry? Come hear game industry executives, government officials and academic leaders talk about all of the above.



Finding the Soul of your Game
Theater: Manticore Theatre
Date/Time: 10:30am - 11:30am
Description: Look at yourself in the mirror. You look pretty different now than you did as a kid. The same is true of your games! Sure, they're fun now and look great. But man, if you saw your games in their gawky preteen phase you might not even recognize them. Come listen to four veteran game designers talk about inspiration, sudden left turns, and serendipity... as well as sleepless nights, tough decisions, and saving throws. It's all part of the process in finding the soul of your game.



BOSTON8BIT! Day 1
Theater: Jamspace Theatre
Date/Time: 11:00am - 2:00pm
Description: It's another year of chiptune madness at PAX East 2012! BOSTON8BIT and friends have assembled afternoon concert events on Friday and Saturday, and humbly request your presence for dancing time. Friday's festivities in Jamspace include performances by Danimal Cannon, Br1ght Pr1mate, Neil Voss, misfitchris and Disasterpeace, accompanied by visual artists invaderbacca, xc3n and VJ Beyonder. Come one, come all, and come party!



Panny Arcade Q&A #1
Theater: Main Theatre
Date/Time: 11:30am - 12:30pm
Description: Two mics on stage, two mics in the crowd. Line up for your questions and Gabe and Tycho will do their best to accommodate! And God, please no “who would win in a fight” questions. If you can’t make this particular Q&A, be sure to catch the second Penny Arcade Panel Sunday at 2:00pm. Note that the theatre will not be cleared before this session as it runs immediately after the keynote address.



Selecting Save On The Games We Make
Theater: Naga Theatre
Date/Time: 11:30am - 12:30am
Description: Arcade cabinets, game consoles, cartridges, floppy discs, production documents and source code – These are the artifacts that make up the games we play. Learn about the challenges of preserving these artifacts from preservation panelists Gary Vincent, Raiford Guins and Joe Santulli. Hear what the industry is doing to preserve its video game heritage from Gamasutra contributor John Andersen and why the game preservation realm needs your support. Learn about the many game museums popping up around the globe from our preservationists and why they’re becoming the new hotspots for tourists. Get an exciting inside look (and perhaps even a sneak peak) at game preservation projects from our panel that wants to put a spotlight on saving the video game.



Metacritic's Standardization Problem (And How To Fix It)
Theater: Arachnid Theatre
Date/Time: 11:30am - 12:30pm
Description: Metacritic has been criticized for a lot of things over the years, but one of its biggest problems is how it tries to standardize different scores from different outlets. An 85/100 from a site with tough grading standards is very different from an 8.5/10 from a site that gives good scores out like candy, and both scores are extremely different from a “B” grade from a site that doesn’t even use numeric scoring. Yet each of these scores becomes a simple “85” in MetaCritic’s calculus.This presentation will lay out a new system, dubbed “Percentwise,” which converts scores using a percentile rating based around how outlets actually distribute their own scores across the entire scale. Under the Percentwise system, a game is judged based on an outlet’s actual average review score, rather than what that outlet says should mean “average.” Under the Percentwise system, 50% really is the middle-of-the-road!